!<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"IOR, or “Index of Refraction.” You might've heard these words being thrown around if you've ever looked at a metal or glass shader tutorial. But what is it really? It's hard to find a simple answer to explain what it's all about, so I'll be changing that in this article and explaining what exactly IOR...<\/p>\n","protected":false},"author":2343,"featured_media":17975,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[178],"tags":[123,124],"acf":[],"_links":{"self":[{"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/posts\/17974"}],"collection":[{"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/users\/2343"}],"replies":[{"embeddable":true,"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/comments?post=17974"}],"version-history":[{"count":16,"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/posts\/17974\/revisions"}],"predecessor-version":[{"id":18113,"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/posts\/17974\/revisions\/18113"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/media\/17975"}],"wp:attachment":[{"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/media?parent=17974"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/categories?post=17974"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/g100.us\/wp-json\/wp\/v2\/tags?post=17974"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}