ways to make money in the 3D-Industry<\/a> and already knowing the Software that's needed for a specific type of job is one less obstacle for you to worry about during the job hunt.<\/p>\nTo be honest, knowing how to accomplish good work, regardless of software, is more vital than knowing any one program.<\/p>\n
If you\u2019re a great animator that can finish week-long animation projects in one day, while maintaining quality, studios will hire you no matter what software you use.<\/p>\n
After eating a fantastic meal, you don't ask the cook what kind of oven or stove he\/she used, right? It's the same with 3D-Artists. If you know your stuff, you can create magical art in any kind of software.<\/p>\n
Master the craft and the tools you use won\u2019t matter.<\/p>\n
Once you know the fundamentals, understanding your software is a matter of experimenting with it for a week and watching some YouTube videos.<\/p>\n
But, there are <\/em>specific programs that professionals use. And it won\u2019t hurt your career if you learn to use them as well.<\/p>\nIf you\u2019re looking for work as a 3D artist in the game development sector, I recommend 3DS MAX<\/strong><\/a>. It\u2019s used for game asset creation among triple-A game companies.<\/p>\nIf your focus is more on VFX and\/or big-budget movies, I suggest looking at Maya<\/strong><\/a>. It\u2019s been the industry standard for movies and animations for 20+ years, and the demand for Maya 3D artists continues to rise.<\/p>\nCinema 4D<\/strong><\/a> is mostly used in the advertising and motion graphics industries, so I would recommend Cinema 4D if that's what you want to do.<\/p>\nSmaller studios typically use